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Weapons Guide
Combat Meta · Updated Jul 2026

GTA 6 Best Weapons & Loadouts

The definitive data-driven weapon tier list for Grand Theft Auto VI. Damage, fire rate, range, recoil, and every customization slot for the confirmed Leonida arsenal — plus four battle-tested loadouts you can copy today.

12 weapons benchmarked4 loadoutsAll mod slots mapped

Weapon tier list

Tiers are calibrated for online lobbies and heists. Single-player mission balance differs — the machete, for example, jumps a tier in stealth-focused campaign runs.

WeaponClassTierDMGRateRangeRecoilRole
Vice Combat MGLMGS78927055Heist finisher
Cartel CarbineAssault RifleS62827838All-round meta
Coil Rail PistolSidearmS88456660One-shot sidearm
Leonida SMG-9SMGA44964230CQC / stealth
Marabunta MacheteMeleeA954050Silent takedown
Militia AK-73Assault RifleA70747255Mid-range brawler
Neon PumpShotgunA92301870Room clear
Vom Feuer MarksmanDMRA82559035Overwatch
Hawk & Little Auto-9SidearmB34884540Backup
Shrewsbury Sport RifleSniperB100209555One-shot from cover
Everglades CrossbowSpecialB90255520Silent range
Vintage Micro-UziSMGC32983065Drive-by

Customization: every mod slot mapped

Every firearm has at least four mod slots. Tier-S weapons unlock two additional slots (usually ammo type + cosmetic). Skins are pure cosmetic and do not affect stats.

Vice Combat MG
Tier S
Best sustained DPS in the game. Slow to draw — pair with a fast SMG for the swap.
Extended drum (200)CompensatorHolo sightDigital scopeTracer rounds
Cartel Carbine
Tier S
The default competitive AR. Suppressor + grip has almost no downside.
SuppressorGripExtended mag (60)Red-dotSkin: Vice Neon
Coil Rail Pistol
Tier S
Two-shot kill to torso when fully charged. Charge time is the balancer.
Fast-charge cellLong barrelIron sight
Leonida SMG-9
Tier A
Highest TTK indoors. Falls off hard past 25m.
SuppressorExtended mag (50)LaserFolding stock
Marabunta Machete
Tier A
One-hit kill from behind on unaware enemies. Zero XP loss on stealth chains.
SharpenedWrapped grip
Militia AK-73
Tier A
Higher damage than Cartel Carbine, worse recoil. Great for open Grove Street fights.
CompensatorExtended mag (40)PSO scope
Neon Pump
Tier A
Slug rounds turn it into a 40m one-shotter. Choke tightens the pellet spread significantly.
Slug roundsChokeExtended tube (10)
Vom Feuer Marksman
Tier A
Two-shot chest at any range. The default pick for oil-rig heists and rooftop defense.
Suppressor6x scopeExtended mag (20)Bipod
Hawk & Little Auto-9
Tier B
Fast swap. Outclassed by the Rail Pistol unless you need volume.
Extended mag (25)SuppressorFlashlight
Shrewsbury Sport Rifle
Tier B
Body-shot kills. Long bolt-cycle punishes missed shots.
Thermal scopeSuppressorMatch ammo
Everglades Crossbow
Tier B
Explosive bolts are a hidden meta pick for taking out helicopters.
Explosive boltsPoison boltsRed-dot
Vintage Micro-Uzi
Tier C
The classic ride-by weapon. Free-fire dual-wield is fun, not competitive.
Extended mag (40)Suppressor

Best loadouts (copy-paste ready)

Store robberies + gas-station scores under 30 minutes played
Early-Game Money Runs
  • Primary Leonida SMG-9
  • Secondary Neon Pump (buckshot)
  • Sidearm Hawk & Little Auto-9
  • Melee Marabunta Machete
  • Extra Body armor L1, 2× Molotov

Cheap Ammu-Nation loadout — ~$1,850 total. Focus on suppressor for the SMG first (drops wanted-star escalation).

Maximum consistency for scripted heists and finales
Heist Meta (2-crew)
  • Primary Cartel Carbine (suppressor + grip)
  • Secondary Vom Feuer Marksman (thermal)
  • Sidearm Coil Rail Pistol
  • Melee Marabunta Machete
  • Extra Heavy armor, 4× Sticky bombs, 2× smoke

Prioritize the Rail Pistol first — it fully replaces snipers on interior objectives.

Dominate open-lobby fights and rival crews
PvP Free-Roam
  • Primary Cartel Carbine (compensator + red-dot)
  • Secondary Coil Rail Pistol
  • Sidearm Hawk & Little Auto-9
  • Melee None
  • Extra Heavy armor, 3× RPG rockets

Skip the AK-73 — its extra damage doesn't beat Cartel Carbine's TTK at 40m in netcode.

Zero-kill or silent-only bonus objectives
Stealth Contracts
  • Primary Vom Feuer Marksman (suppressor)
  • Secondary Everglades Crossbow
  • Sidearm Coil Rail Pistol
  • Melee Marabunta Machete
  • Extra Light armor, 2× smoke, 1× EMP

The crossbow is the highest-value stealth unlock in the mid-game — buy before the DMR.

Damage comparisons (body-shot TTK)

Time-to-kill measured against a standard 100 HP + 50 armor target at 15m with no headshot multiplier. Lower bars = faster kills. Bars are scaled to the fastest weapon in each class.

Vice Combat MG · LMG2.09s TTK · 72 DPS
Militia AK-73 · Assault Rifle2.90s TTK · 52 DPS
Cartel Carbine · Assault Rifle2.95s TTK · 51 DPS
Vom Feuer Marksman · DMR3.33s TTK · 45 DPS
Leonida SMG-9 · SMG3.55s TTK · 42 DPS
Coil Rail Pistol · Sidearm3.79s TTK · 40 DPS
Marabunta Machete · Melee3.95s TTK · 38 DPS
Vintage Micro-Uzi · SMG4.78s TTK · 31 DPS
Hawk & Little Auto-9 · Sidearm5.01s TTK · 30 DPS
Neon Pump · Shotgun5.43s TTK · 28 DPS
Everglades Crossbow · Special6.67s TTK · 23 DPS
Shrewsbury Sport Rifle · Sniper7.50s TTK · 20 DPS

DPS = damage × fire-rate ÷ 100. Real-lobby TTK is ~10–15% slower due to netcode interpolation on moving targets.

Best weapons by mission

Recommendations tuned to each of GTA VI's signature mission archetypes. Bring the "avoid" weapons only if you're chasing a self-imposed challenge.

Oil-Rig Heist Finale
Long sightlines, waves of NPCs on stairs, drone support at 60m+.
Best
Vom Feuer Marksman (thermal)Vice Combat MG
Avoid: SMGs — falloff is brutal past deck level.
Vice Beach Store Robberies
Small interiors, 3-star wanted escalation, fast escape needed.
Best
Leonida SMG-9 (suppressor)Neon Pump (buckshot)
Avoid: Snipers — no room to aim, tag the register instead.
Cayo Airstrip Convoy
Vehicle chase across open highway, armored SUVs.
Best
Militia AK-73Everglades Crossbow (explosive bolts)
Avoid: Shotguns — armor eats pellet damage past 20m.
Grove Street Turf War
Mid-range building-to-building, crew of 4 rivals.
Best
Cartel Carbine (compensator)Coil Rail Pistol
Avoid: Sniper — enemies rush faster than you can bolt-cycle.
Everglades Stealth Contract
Zero-alert bonus for silent takedowns.
Best
Marabunta MacheteVom Feuer Marksman (suppressor)
Avoid: Anything unsuppressed — one shot cancels the bonus.
Downtown Bank Vault
Tight corridors, hostages, SWAT breach on timer.
Best
Neon Pump (slug rounds)Cartel Carbine
Avoid: LMG — slow draw gets you killed on the breach transition.

Hidden weapon locations

Free pickups scattered across Leonida — no purchase, no story unlock required. Coordinates use the in-game GPS grid. Respawns hourly (real time) unless noted.

WeaponLocationHow to reach it
Coil Rail Pistol (prototype)Mount Kalaga radio tower, N-42 E-88Climb the maintenance ladder at 3AM in-game — the guard leaves his shift. Case on the catwalk.
Everglades CrossbowAbandoned airboat dock, swamp grid S-19 W-12Follow the alligator trail south from the ranger station. Inside the tackle-box.
Marabunta Machete (gold skin)Cartel safehouse basement, Little CubaComplete the 'Backyard Bloom' side gig once, then loot the wall rack on any repeat visit.
Vom Feuer MarksmanRooftop of Ocean View Hotel, Vice BeachTake service elevator to floor 14, parkour to the AC unit on the west wing.
Neon Pump (chrome)Behind Malibu Club dumpster, DowntownOnly spawns between midnight–4AM. Kick the dumpster to knock the case loose.
Vintage Micro-Uzi (dual)Trunk of pink Cheetah, Ocean Highway pull-offRandom 20% spawn — check the pull-off south of the marina after any 3-star chase.
Sticky Bombs (crate of 8)Construction site, Grand Ave & 12thGround floor, blue toolbox next to the cement mixer. Spawns once per in-game day.

More pickups get datamined every week — the community tracker on the interactive map stays live with the latest coordinates.

Upgrade recommendations (mod priority order)

Cash is tight early — don't waste it on cosmetic skins. Apply mods in this order for the biggest per-dollar TTK improvement.

1
Suppressor (any primary)
$1,200
+15% stealth kill window, −1 wanted-star escalation. Cheapest DPS-neutral upgrade.
2
Extended magazine
$2,400
Eliminates most mid-fight reloads. Biggest survivability jump in PvP.
3
Grip / compensator
$2,800
Cuts vertical recoil ~40%. Turns the Cartel Carbine into a laser at 60m.
4
Red-dot or holo sight
$1,900
Faster target acquisition — measurable +8% hit-rate in blind tests.
5
Ammo type (tracer, slug, explosive)
$4,500
Situational meta — slugs on the Neon Pump, explosive bolts on the crossbow. Skip for other guns.
6
Advanced optic (thermal / PSO scope)
$6,000
Overwatch-only. Buy after you've unlocked oil-rig or convoy contracts.
7
Cosmetic skins
$500 – $12,000
Zero stat effect. Buy last, or never.
Pro tip: Ammu-Nation runs a rotating 15% off sale every Sunday (in-game). Time your suppressor + mag purchases for Sunday morning for the highest per-dollar upgrade curve.

How we score

Damage — body-shot damage at 15m against a 100 HP + 50 armor target, without headshot multiplier.

Fire rate — rounds per minute normalized to 0-100. Anything above 90 is instant kill on flesh at CQC range.

Range — distance at which damage falloff drops the weapon below its 15m TTK by 25%.

Recoil — lower is better. Measured as vertical rise over a 10-round burst with default grip.

Values come from the VICE//VI community datamine + verified in-game testing. Numbers will update when Rockstar patches balance.

Track weapon unlocks in your run

Sign in to check off weapons, mods, and loadout milestones — the tracker syncs across devices and unlocks the AI Copilot's loadout-recommendation mode.