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Guide 10 min readUpdated Jul 5, 2026

GTA 6 Map: The State of Leonida Explained

GTA 6 is set in Leonida — a fictional US state modeled on Florida and the largest open world Rockstar has ever shipped. Based on trailer analysis, datamined build files, and Take-Two's own filings, Leonida is roughly 2× the traversable land of GTA V's San Andreas, with dramatically higher interior density and a full underwater layer. This guide walks the whole state region by region, explains what each area does for the story and side content, and calls out what's confirmed versus what's still speculation from the community-led mapping project.

Leonida at a glance

Leonida is not a single city. It's a full US state divided into five distinct regions — dense urban Vice City in the south, the wetlands and small-island chain of the Leonida Keys, the interior rural belt around Port Gellhorn and Kelly County, the cypress-strewn wetlands of Grassrivers, and the coastal panhandle to the north. That structure is Rockstar's first return to a multi-city map since San Andreas in 2004, and it changes how the game feels: long cross-country drives matter again, and each region has its own economy, radio culture, and mission archetype.

The most important number for scale is not the raw square kilometers — it's interior density. Datamines from the 2022 development leak, cross-referenced against Trailer 2 signage and the mapping project's georeference work, point to roughly 400+ enterable buildings in Leonida versus GTA V's ~50. That's the difference between a map you drive across and a map you actually inhabit.

  • Roughly 100 sq km of land + water (estimated from Trailer 2 landmarks vs real-world Florida overlays)
  • 5 major regions — Vice City, Leonida Keys, Port Gellhorn, Kelly County, Grassrivers
  • First multi-city Rockstar map since San Andreas (2004)
  • Full underwater layer with reefs, wrecks, and cave systems reachable via sub
  • ~400 enterable interiors vs ~50 in GTA V — the biggest jump in Rockstar's history

Vice City (South Leonida)

The primary metropolis and Jason & Lucia's home base. A modern, hyper-stylized reboot of the 1986 original — same skyline silhouette, same Ocean View strip, entirely new geometry. Trailer 2 confirms four distinct sub-districts: the downtown financial core, Ocean View/beach, Little Cuba (Lucia's origin neighborhood), and the marina. The Vice Beach nightlife strip and Grand Ave — the neon-heavy nightclub corridor visible at 1:20 in Trailer 2 — connect them.

Vice City is where most of the story's early beats happen. Expect the tutorial heist (Bank of Vice), the first crew introductions, and the majority of Lucia's arc to unfold within the city limits. It's also the densest interior area — datamines show apartment buildings, hotel lobbies, storefronts, and back offices are enterable at a level the series hasn't attempted before.

The Leonida Keys

A chain of small islands connected by causeways heading south from Vice City. Fishing shacks, private marinas, and — datamined but not yet officially confirmed — a lighthouse that the community strongly suspects is the setup for a series-standard easter egg. The Keys are prime territory for water-based missions, and the repeatable post-story Keys Heist (the game's Cayo-Perico analog) is built here.

The Keys also double as the game's tutorial for boat and jet-ski traversal. Expect at least two mandatory story missions in this region before it opens up as free-roam heist territory.

Port Gellhorn & Kelly County

Central Florida–inspired inland regions. Trailer parks, gator farms, dirt tracks, and the swamp interior. Port Gellhorn is a small port town — visible in Trailer 2's diner sequence at 1:03 — and Kelly County wraps it in rural sprawl: mobile home parks, methhead economy shorthand, and a network of dirt roads that airboats and dirt bikes are built to handle. This is where GTA V's Sandy Shores DNA gets its full expression.

Expect the game's most iconic side content to live here: bounty hunts, meth-lab busts, and the game's answer to GTA V's Trevor-tier chaos missions. Datamines also show the region is where Cal (Jason's cousin, mechanic) operates his safehouse network.

Grassrivers & the northern panhandle

Rural, cypress-strewn wetlands north of Vice City. Confirmed via Trailer 2's airboat chase sequence at 0:44. This is the region Rockstar has explicitly built the new airboat traversal system for — the swamps aren't navigable by conventional boat, and dirt bikes get stuck in the mud. Expect a full traversal-mechanic tutorial mission early in the story, followed by side-content that mixes airboat chases with alligator encounters (yes, the datamines are that specific).

The northern panhandle proper — beyond Grassrivers — is the least-confirmed region as of July 2026. The mapping project has cataloged roughly 60% of the northern rural belt, but Trailer 2 spent little time here. Expect this region to be the one Rockstar reveals last in the gameplay trailer.

Map size vs GTA 5

Best community estimates put Leonida at ~1.9× the size of GTA V's map by land area, or ~2.6× including navigable water. Rockstar hasn't published an official number, and won't until launch. But the bigger multiplier that matters is interior density: an estimated 8× more enterable buildings than GTA V, and roughly 4× the road-network length. That means a first playthrough is going to take significantly longer to feel like you've 'seen everything' than any prior Rockstar release.

For comparison: GTA V is roughly 75 sq km. Red Dead Redemption 2 is roughly 75 sq km. Leonida at 100 sq km would be Rockstar's largest by area, but the density delta makes it feel closer to 2× the total content volume.

Explore the map today

Our interactive Leonida map lets you pan/zoom the confirmed regions right now, drop pins, and preview datamined collectible locations before launch. Every marker links back to the source frame or leak it came from, and confidence tiers (Confirmed / High / Speculative) are visible on hover. It's free and no signup is required. The map updates whenever a new trailer or Newswire post lands.

If you want to contribute a location or challenge an existing marker, the mapping project is open — see our Mapping Project guide for the submission workflow and verification tiers.

Frequently asked

How big is the GTA 6 map?+

Roughly 2× the size of GTA V's map — around 100 sq km including water. Interior density is estimated at 8× GTA V, which is the bigger multiplier for content volume.

Is the GTA 6 map based on Florida?+

Yes. Leonida is a fictional US state modeled on Florida, with Vice City standing in for Miami, Port Gellhorn analog to the Gulf Coast towns, and the Grassrivers wetlands standing in for the Everglades.

Can I see the GTA 6 map now?+

Yes — the community-built interactive map based on Trailer 2 and datamines is available on our /map page. Every marker cites its source frame.

Does GTA 6 have multiple cities?+

Vice City is the primary metropolis, with Port Gellhorn as a secondary town and the Leonida Keys chain of small settlements. It's Rockstar's first multi-city map since San Andreas in 2004.

How many enterable buildings are in Leonida?+

Datamines suggest around 400+ enterable interiors — roughly 8× GTA V's total. Rockstar hasn't published an official number.

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